AI Insights · Timothy · April 2025
Performance of Top 5 2D Realistic Games on Unified Platform in South America, Q1 2025
Explore the performance trends of the top 2D realistic games in South America during Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, South America's unified platform saw significant activity in the 2D realistic games category. Data from Sensor Tower highlights the performance of the top five games, showcasing trends in downloads, revenue, and active users.
8 Ball Pool™ from Miniclip.com began the quarter with robust weekly downloads of over 800K, gradually declining to around 400K by the end of March. The game maintained significant engagement, with weekly active users starting at 8.3M and ending at 5M. Revenue mirrored this trend, starting at approximately $142K and tapering to $83.5K.
Jigsawscapes® - Jigsaw Puzzles from Oakever Games displayed an upward trajectory in downloads, peaking at about 288K in late February. Active users saw a steady increase, reaching over 750K by mid-March. Revenue remained modest but showed growth towards the quarter's end, increasing from $67 to $129.
Pooking - Billiards City experienced a decline in downloads from 164K to 96K over the quarter. Despite this, the active user base remained stable, fluctuating around 900K. Revenue was minimal, with slight variations throughout the period.
Qblock: Wood Block Puzzle Game observed a varied download pattern, starting at 150K, dipping mid-quarter, and rising again to 136K. Active users increased from 770K to 885K, while revenue remained consistent, averaging around $160 weekly.
Hello Kitty Nail Salon by Budge Studios showed a sharp download peak of 158K in mid-January, with numbers declining to 37K by the quarter's end. Active users decreased from 292K to 198K, and weekly revenue hovered between $450 and $600.
These insights from Sensor Tower provide a comprehensive overview of game performance in South America. For more detailed analyses, visit their website.